
This system in currently in limbo
Spells and skills can be built by combining multiple effects using Direct, After, and Final stages. Each stage can have its own hit chance and damage type, with options for low, high, or percentage-based values. This allows for deep customization and creative skill design.

DASH - Dash is a fast responsive skill that quickly moves the player a short distance forward. It is useful for fast movement, dodging attacks or escaping danger. Dash has been designed to be a general skill with a small cooldown and subtile effec so the can be spammed. Later on the pub studio can be used to create more class-specific dashes/bashes.

REGEN - Regen is a healing skill that slowly restores the player's health for a while. The skill can be configured to also heal instantly and could be used for staying alive during longer fights or recovering between battles. A small status effect icon appears in the UI while Regen is active.

SHIELD - Magic Shield is a protective skill that can be cast on oneself or other players. It creates a barrier around the target, reducing incoming damage for a duration. A status icon appears in the UI while Magic Shield is active, indicating the shield's presence.

ATTACK-UP - Attack Boost temporarily increases the player damage, either by a fixed amount or a percentage of the caster or receiver attack power. It helps deal more damage in tough fights and lasts for a set duration. A small status effect icon appears in the UI while active.

ATTACKS - Attack spells deal direct damage to enemies using magic. They can be configured with different damage types, ranges, and effects. Some spells hit instantly, while others use projectiles or area effects. Cooldowns and cast times help balance their power.